Kids & Allowance
Money Games Explained: What Each One Teaches
5-minute read·Beginner·
Every game in the Kids tab targets one specific skill. Here's the map, so you can follow up at the dinner table.
Ages 5–7
- Coin Match — recognizing denominations and counting to a total.
- Piggy Bank — the idea that money set aside grows toward something.
- Simple Store — "can I afford this?" as a yes/no decision.
Offline extension: let them pay at the register and count the change.
Ages 8–10
- Envelope Challenge — allocating a fixed amount across competing needs.
- Lemonade Tycoon — costs, pricing, and profit as separate ideas.
- Savings Race — consistent contributions beat occasional big ones.
Offline extension: give them a $20 grocery budget for one meal and let them plan it.
Ages 11–13
- Budget Sim — a full month of income, bills, and surprises.
- Stock Starter — ownership, volatility, and time horizon.
- Discount Detective — unit pricing and fake sales.
- Debt Payoff — how interest makes a balance grow if you only pay minimums.
Offline extension: compare unit prices together in a real aisle.
Ages 14–17
- Career Sim — education cost versus earnings over time.
- Portfolio Builder — diversification and risk tolerance.
- Life Decisions — rent versus buy, new versus used, insured versus exposed.
- Freelance Sim — irregular income, taxes, and cash-flow planning.
Offline extension: walk through a real pay stub line by line.
How to use points well
Points redeem for an allowance bonus, which keeps engagement high. Two rules keep it healthy: set a monthly cap so it stays affordable, and never take points away as punishment — earned money should stay earned.
Play together at least once
Kids interpret "go play the money game" as a chore. Playing one round beside them turns it into a shared activity — and gives you the vocabulary to reference later ("remember the discount detective? check the unit price").
Keep reading in Kids & Allowance
- Age-Appropriate Money Lessons from 5 to 17
What kids can actually understand at each age, and the one habit to build in each stage.
- Teaching Kids to Save (Without Nagging)
Match programs, visible goals, and the save/spend/give split that makes saving feel like winning.